Peggle

Peggle gives you ten balls, a board covered in pegs and one clear goal: clear all 25 orange pegs before you run out. You aim a cannon at the top of the screen, fire, and watch the ball bounce down through blue and orange pegs, lighting them up as it goes, while a unicorn named Bjorn cheers you on.
| Genre | Physics puzzle and aiming game |
|---|---|
| Goal | Clear every orange peg |
| Balls per level | Ten to start |
| Mentors | The Peggle Masters, led by Bjorn |
| Big moment | Extreme Fever on the final orange peg |
Pegs, Colors and Scoring in Peggle
Blue pegs are worth points but are not required. Orange pegs are the ones you must clear, and the level ends in victory when the last one is hit.
Green pegs activate your current master's special power. The purple peg moves around the board after each shot and gives a large score bonus.
At the bottom of the screen, a moving bucket slides back and forth. Landing a ball in it gives you an extra ball, which can rescue a level that is going badly.
The Peggle Masters and Their Powers
Each master grants a different power when you hit a green peg. Bjorn's Super Guide shows a longer aiming line, Jimmy Lightning adds a second ball with Multiball, and Kat Tut's Pyramid helps catch balls at the bottom.
Other masters include Splork with Space Blast, Claude with Flippers, Renfield with Spooky Ball, Tula with Flower Power, Warren with Lucky Spin, Lord Cinderbottom with Fireball and Master Hu with Zen Shot.
Choosing the right master for a level is the deeper strategy. Zen Shot can save a hopeless shot, while Fireball burns straight through tight clusters of orange pegs.
Shots That Beat Hard Levels
- Aim for orange pegs near the edges first, since they are hardest to reach later.
- Use bank shots off walls to reach pegs hidden behind others.
- Time shots so the ball falls toward the moving bucket.
- Save green pegs for when their power will help most.
Early levels can be cleared with simple aim, but later ones are built so that a careless shot wastes several balls. Planning the order of orange pegs is the key skill.
Luck still plays a part, and that is the main criticism from competitive players. A lucky bounce can save a bad shot, and an unlucky one can ruin a perfect plan.
Most fans see that randomness as part of the joy. Nothing beats a wild bounce that clears three orange pegs you were not aiming for.
How the Adventure Is Structured
The Adventure mode introduces the masters one at a time. Each master hosts a set of five levels that teach how their power works before moving on to the next.
Levels become more complex as you progress, with moving pegs, tighter clusters and orange pegs hidden in corners. The later stages expect you to combine aim, bank shots and power timing.
Once all masters are unlocked, you can pick any of them for later challenges. That flexibility opens up very different solutions to the same board.
Extreme Fever and Replay Value
Hitting the final orange peg triggers Extreme Fever. The camera zooms in, the music swells to Ode to Joy and buckets at the bottom award huge bonus points.
That celebration is the most famous moment in the game. Players talk about it years later, and it is why clearing a level always feels big.
After the Adventure levels, challenge stages ask for specific feats, such as clearing a level with fewer balls. Fans of physics puzzles like Suika Game will find plenty to replay.
Peggle is a mix of careful aiming and joyful chaos. Learn each master's power, hunt down all 25 orange pegs and let Extreme Fever celebrate every clear with Bjorn by your side.












