Denshattack

In Denshattack you play Emi, a soba delivery girl who ends up as a rookie Denshattacker, which matters because the whole game treats trains like skateboards. You grind rails, kickflip carriages and wall-jump across city blocks while chasing score targets, and the more stylish the trick chain, the more of each stage opens up.
Trains as Skateboards in Denshattack
The comparison everyone makes is a famous skateboarding series, and it fits. Your train rides the rails, jumps between tracks, spins in the air and lands tricks that build a combo meter.
Tricks such as ollies, kickflips and wall-jumps sound ridiculous for a passenger train, and that is the joke the game leans into. Pulling off a kickflip with several carriages in tow never stops being funny.
Stages are built as routes from start to finish, but each one branches. Taking a risky line can lead to a shortcut or to a higher-scoring section, so a first run rarely shows everything.
Bubble Cities and Rival Denshattackers
The world is split into cities sealed inside bubbles, and each region is ruled by a rival Denshattacker. Beating these gang leaders moves Emi forward through the story.
A shadowy megacorporation called Miraidō hangs over everything. The story is light and playful, more of a reason to travel between stages than a deep drama.
Boss encounters break up the score runs. Each one uses the movement tools in a different way, so tricks that only looked flashy in normal stages suddenly become essential.
What Each Stage Asks You to Do
- Reach a trick score target with long combos.
- Finish the route under a time target.
- Complete stage-specific challenge actions.
- Find rainbow secret rails that open after high-scoring tricks.
Most players clear a stage on the first try and only then start chasing the harder targets. Replaying with knowledge of the route is where the score jumps happen.
Set pieces add spectacle, including a backflip through a kabuki performance and chain-reaction explosions along the tracks.
Time targets and trick targets often pull in opposite directions. A long combo slows you down, while a fast route skips trick spots, so players usually split the goals across separate runs.
Unlocks, Trains and the Common Criticism
Progress unlocks new trains bought with in-game currency, decals to customize them and zine pieces that tell more of the world. Some zine pages even include photos of your challenge moments.
The criticism heard most often is that customization is thin. Players wanted more train variety and deeper paint options, and the visible cast outside the story is limited.
Even so, the core loop of learning a stage and pushing the score higher carries the game. Fans of Sonic Robo Blast 2 will recognize that same pleasure of finding a faster line through a level.
Who Denshattack Is For
Score chasers will be happiest, because every stage keeps a better result just out of reach. The branching routes reward repeated runs more than any single clean finish.
Players who simply like silly, bright arcade games will enjoy the tone even without chasing every target. The anime-inspired style and absurd premise do a lot of the work.
Completionists hunting every zine piece and decal will find enough to collect for a while, though not an endless amount.
Denshattack takes a delivery girl, a train and a city of rails and turns them into a trick-based score attack. Help Emi beat each rival Denshattacker, hunt the rainbow secret rails and the next stage becomes a new route to master.












